Friday, June 24, 2011

Blasters and Bulheads

Once again, Scott Pyle of Goalsystem fame has graciously allowed our group to run his newest endeavour through the paces. This was for his latest Blasters and Bulkheads, an homage to the Space Opera. I've been looking for a rules system to go with my retro-scfi figs and was actually looking at adapting Supersystem when these arrived. So, long term I'll be using my Dash Dixon figs, but for the play test I used some oldies I had.
The Scenario: A courier for the Evil Empire was forced to make repairs to his ship on some back water desert planet. The courier was carrying secret plans to a new prototype battle station. When he didn't arrive at his rendevous point as scheduled, the Empire dispatched some Bounty Hunters to retrieve him, fearing he had gone rogue.
Meanwhile, the Rebels had plans to knab him too.
The Baddies
Ral Xaxom and his Delvanian Horde
Lerz and Gern of the Hive Brotherhood
Glurz and Glug Krulak of the Krool

The Good Guys:
Dandar Raxx and his trusted sidekick Gleep
Tars Glotho and his Vegatoid companion Zzerakkxiss
Battle scarred veteran Sgt Meridian and Dran Drandum


First turn was spent approaching the deserted town. Second turn, Glurz, and his Really Big Gun, dropped a load of hate down on the poor courier who had just appeared at the door of the tavern. He was left with only a few points of Vitality. I guess the Bounty Hunters didn't care if he was dead or alive. The rebels moved up and started a skirmish in the hills, both trying to block the way to the Courier's ship.
Tars covers his companion's charge
Ral Xaxom and his Delvanian Horde troopers KO'd the hapless courier and began to drag him off. That's when Glotho and his Vegatoid companion sprang into action and began what was to be a protracted brawl over the courier unconscious body. Glotho finally blasted the Horde to pieces and Zzzerakxiss grabbed the courier only to be attacked by Gern.

Dandar Raxx joined in. It looked like the Rebels would pull it off. Then Glurz let loose with his gun again. He rained death down on the group, even his own team mate Gern. When the smoke cleared the rebels were done, and Gern had meraculously survived.
A good time was had by all, and it was decided Glurz was the VMP. You did it again Mr. Pyle.
Bonus: This was outside the window of the Game Room:
Its one of 7 baby skunks that live in our yard.

Friday, June 3, 2011

It's a Small World after all...

The Basement Generals took a break from our traditional wargames (I'm lazy) to play a little (pun!) boardgame called Small World. I've eyed it for some time purely for the art work. The players take on fantasy races, expanding over a small world. Your races expand, then decline ala "History of World" but with deeper game play. Each race has a special ability, like extra victory points for inhabiting farmlands and a separate randomly generated ability like "Berserker" or "Merchant" that is different every time you play. I got Flying Barbarians, which was fun.
The key to winning comes from using your races abilities to their best, and knowing when their time is up, going into decline and picking a new race. I will definitely be picking this up.
Next week: Play test of Black Powder.