Friday, October 21, 2011

Flashing Steel!

After the brutal beating we gave Drums and Shakos last week, I decided to pull back and try a smaller game. We only had 4 players last night, so I dug out some minis I've had sitting around patiently for rules to go with. 
I recently downloaded the latest in the "Song of..." family from Ganesha Games, "Flashing Steel". Having played lots of games from the family the group was already familiar with the mechanics. But, FS seemed to have a little more depth. I gave each player only two figures each (except the Cardinal's men who got a bunch of "extras"). Each team only came out to 150 points. Normally in a two player game, you use 500 points a side.
The scenario went thusly: A messenger carrying secret letters of love to the Queen's lover has been waylayed on the road to Calias. She has sent her loyal Musketeers to find the messenger and the letters before they fall into the wrong hands. Enter the Cardinal's men. They want the letters to prove the Queen's disloyalty. Somewhere at the crossroads they meet....
Each player had to search areas on the board. Aramis found the messenger right away, but forced to burn an activation each turn to keep him close. He could take him off the board, but would lose Aramis for the rest of the game.
The Duc D'Harme and his lackey Smedley stumbled into the thugs that had attacked the messenger. While they were distracted D'Artagnon and Porthos attacked. Unfortunately for our heroes, it was a bad move. D'Artagnon was taken out by a common thug, while Porthos was done in by the Duke and his man-servant.
On the other side of the table Athos was dispatching a veritable horde of Cardinal's Guards single-handedly, while Rochford (boo-hiss) stumbled around the woods looking for letters (which he found along with a pack of wolves).
It finally came down to Aramis and Rochford. It was Aramis's "Slippery-ness" that won him out. The Queen's honor remains intact!

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