Showing posts with label Dark Age. Show all posts
Showing posts with label Dark Age. Show all posts

Monday, October 29, 2012

Northman vs Norman


It was time for a Dark Age slugfest. I used the same rules (Flower of Chivalry) we use for our "Campaign for the Kingdom". They still work well for 11th century.
A large group of marauding vikings led by Horst the Wily, are stirring up trouble. They've managed to secure some Breton mercenaries and are burning they way across the countryside. The local lord Duc' d'Lindsey, has mustered the troops and moved out to stop them.
The Lord orders his troops
Lord d'Lindsey was feeling spry that morning and was rated as "Brilliant" (more 3 action cards in his deck). Meanwhile Horst was a bit in his cups, as thus, "Plodding".


The Viking horde

The Norman lines

Battle for the hilltop.

A class of Normans

The lines reform, then break.
As the battle started, both sides began a slow crawl towards each other. All except the viking right flank. There, Gregor the Obviously Mad, charged forward. By the time he met the Norman cavalry division, his men were exhausted. They held a small hill top, but would suffer.
On the Viking left, Guilliame the Old led the Breton mercenaries. He waded into the fray with gusto, wiping out 4 units off the bat.
With the victory conditions set at 9 units, it looked good for the Northmen. They had taken out 7 Norman units for a loss of only 4 of their own. Two more meant victory.
But, that is where things changed. Thor abandoned his followers. Within a few scant turns it was tied 8 a piece. Horst's command hadn't lost a unit. The center was tight, but in the end, the Normans snatched away the victory. The vikings fled for their ships empty handed.
As usual, FoC provided a great game. Lots of twists and turns, and always different from game before. I think I'll have to try it at RECRUITS some day. NOw, I'm painting some Dark Age stuff to try this with Hail Caesar and compare.

Friday, May 20, 2011

Dark Age Thursday

Last night saw the Viking/Norman battle of Lone Tree. Seems the northern raiders decided to take advantage of the chaos involving the Norman conquest of Britain. The Normans, led by Guilliaume "not the Bastard", took offense to this and cut the Vikings off on their way back from a raid. Laden with loot, and little tipsy, the Norse led by Scot the Gray, decided to take a stand.
After the battlelines were drawn, the Vikings, liquored up and pissed off, moved first. Billy the Axe, on the Viking left held back, while Scot the Bald sent his men careening forward.
The Normans went next. Guillaume, in the center was wary while his knights on both flanks led by Sir Jay and Sir Gregory advanced.
The cavalry actually managed to hold some restraint at first, but then let loose, like everyone knew they would. Unfortunately, the horses were almost blown by the end of the charge, and Sir Gregory was forced to hold up short and regroup.
This gave Scot the Bald's men a chance to charge themselves. One unit of knights made their escape while two others took some knocks.
In the center, archery was exchanged. Norman accuracy was better, and one of Scot the Grey's Huscarls decided Valhalla could wait, and retreated.
On the Viking left, Billy the Axe's boys were having a hard time of it. One unit was driven off, another cut-off and surrounded. He was holding just barely. On the right, the fight with horses was tight. Scot the Bald's men were holding on, just barely. Two units were barely holding. This flank would decide the battle. The gods seemed to smile upon them. Thor granted them the will stand. But, apparently not to fight. A miserable counter attack that could have turned to tide failed. The knights routed them. It was over. The fleeing norsemen were ridden down by remaining knights. The ravens feasted well.

As usual, "Flower of Chivalry" my ruleset of choice, provided a fun, intense, sometimes frustrating, game. It was a nail biter til the end. The Normans cav is powerful but brittle. They won with only 2 stands lost to the Viking 7. Most of the Vikings losses happened in one turn.

Wednesday, November 17, 2010

Dark Age Thursday

I wasn't sure who was going to show Thursday, so I dug out yet another old favorite rules set "Flower of Chivalry". For Dark Age you say? I think it works even better one of my favorite periods.
In this particular battle, Viking raiders decided they would take advantage of the current instability in England (what with a new king taking over) and raid a large village. The local Normans heard about the landing and are racing to stop them.
If the Vikings could spend 3 turns in the village, it would count as "looted", for purposes of the game, and give them extra victory points.
I had command of the Norman horse. "What? The horse killer himself in charge of cavalry yet again? He must be getting cocky". Facing me across the table and making a bee-line for the village was the Marshal. A ruthless adversary who would show no mercy.
My plan was to use my speed to reach the village first. But I forgot, horse don't move that much faster than foot, unless they charge, and I'd be blown once I got there. My first turn, they wouldn't even move, same for my ally controlling the foot. Across the table the Norse were making steady progress, although the Marshal's troops were spread out and not holding the tight formation his fellow commander had.
Well, I managed to get to the village first, then realized I would drop to a crawl once inside the village perimeter. There were a few rounds I was subjected to bow and missile fire and lost a unit. I almost dismounted, but decided not too. I'm glad I did, because once I came to grips with the spread out vikings, I slaughtered them.
On the other flank, most of the heavy Norman foot never got to blows. I single militia unit was holding the high ground against all comers, even the Viking Huscarls. We broke them, 7 stands to 4.